Grid Explorer

Master Navigating and Drawing on the Coordinate Plane with Tynker's Grid Explorer

  • CCSS.MATH.CONTENT.5.G.A.1 Use a pair of perpendicular number lines, called axes, to define a coordinate system, with the intersection of the lines (the origin) arranged to coincide with the 0 on each line and a given point in the plane located by using an ordered pair of numbers, called its coordinates. Understand that the first number indicates how far to travel from the origin in the direction of one axis, and the second number indicates how far to travel in the direction of the second axis, with the convention that the names of the two axes and the coordinates correspond (e.g., x-axis and x-coordinate, y-axis and y-coordinate).
  • CCSS.MATH.CONTENT.6.NS.C.6 Understand a rational number as a point on the number line. Extend number line diagrams and coordinate axes familiar from previous grades to represent points on the line and in the plane with negative number coordinates.
Math Meets Code - Grid Explorer Part 1

Math Meets Code - Grid Explorer Part 1

Welcome to the first part of our exciting video series, Grid Explorer! In this tutorial, we will learn how to navigate the grid using block-based coding and display the coordinates on the screen. This interactive lesson is specifically designed for 5th grade students to help them master specific math standards.

By following along with this video, you will start a block-based coding project on Tynker, where you can control a character on the screen using the directional arrows on your keyboard. As you move the character, the program will display the coordinates of your current position.

Through this hands-on activity, you will gain a deeper understanding of the coordinate system and how it relates to mathematical concepts. This will enhance your problem-solving skills and prepare you for more advanced math topics.

So, let's dive into the exciting world of Grid Explorer and start coding!

Part Two: Adding the Coordinate Plane - Grid Explorer Tutorial

Welcome back to Math Meets Code's Grid Explorer tutorial! In this second part of the video series, we will dive deeper into the exciting world of block-based coding. Our goal is to help 5th-grade students master specific math standards while having fun with programming.

In part one, we learned how to navigate the screen using a character controlled by the directional arrows on the keyboard. We programmed the character to display the coordinates of the screen, giving us a better understanding of our virtual space.

Now, in part two, we will take our project to the next level. We will set up our program to draw and label the coordinate plane onto the user console. This will provide a visual representation of the grid, making it easier for us to explore mathematical concepts.

But that's not all! We encourage you to personalize and add functionality to this project. Be creative! Let your imagination soar as you make this project uniquely yours. Remember, coding is not just about following instructions, it's about expressing your ideas and solving problems.

So, let's get started with part two of the Grid Explorer tutorial and unlock the full potential of our coding skills and math knowledge!

Don't forget to subscribe to Math Meets Code for more exciting tutorials and resources aimed at 5th-grade teachers and students!